Samurai Riot Definitive Edition Review - Jump Dash Roll

Samurai Peaceful Protest

At this point, it almost feels cliche to say that I miss the 1980s. In the two years that I’ve been writing for Jump Dash Roll, I’ve played an almost concerning amount of games that were heavily inspired by the decade Rambo released in. Some of those titles are fantastic, others are forgettable, and a select few are so bad it’s almost funny. These games, and the others I’ve played but can’t hyperlink because it screws up the Google SEO algorithm, have made me appreciate a time before everyone was running around with smartphones and Spotify. And for better or worse, I was feeling the same way after playing Samurai Riot Definitive Edition, which isn’t exactly inspired by the 1980s, but at this point I just need to submit this article to meet my deadline and I don’t want to rewrite my introduction paragraph.

All that is a roundabout way of saying that Samurai Riot (the definitive edition, although presumably everything I’m about to say also applied to the version of the game that launched in 2017) is a side-scrolling beat-em-up in the same vein as Streets of Rage or old arcade games. The two-hour-long, and heavily replayable, adventure focuses on a team of two neo-samurai making their way through a Japanese-inspired landscape to save the world. To do that, you need to combo attack your way through hordes of anamorphic animals and silly-looking samurai, make a handful of moral choices that decide the fate of the universe and…well, that’s kind of it.


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