Call Of Duty Vanguard Review
Games like Call of Duty might be contradictory at times. Each new game in the franchise is required to have a distinct feel, such as short kill times and consistent movement and weapon techniques, as well as storylines that combine a big sense of scale with a high level of individual battle intensity. All of these elements are present in Call of Duty: Vanguard, but the formula is strained.
Sometimes, like in the single-player campaign, Call of Duty’s underlying features appear to hold it back. Other times, especially with some of its multiplayer offerings, it makes useful strides ahead in uniting themes that steadily advance the series. Vanguard, on the other hand, feels unequal because of the Call of Duty template. It reaches some impressive heights but frequently stumbles.
Vanguard returns to World War II, but this time in a dramatised and exaggerated form. It places you in the shoes of four veteran heroes as they assemble the first modern special forces team. The storey can be a little ludicrous at times—it feels like Call of Duty’s take on The Expendables, as it gathers together a squad of unkillable action heroes—but it’s also appropriate for a game in which you kill hundreds of enemies by yourself in each mission. The storey takes you through memories for each character, establishing why they’re the best, before allowing them to work together to hijack a Nazi train and destroy a Nazi base.
Your special forces team is travelling to Berlin...
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